Saturday 25 April 2015

Full week of creating assets



This week I got to work on asset creation. I had to re make what I lost last week due to my hard drive breaking, but I always make things faster and better the second time I make something. So I modelled, unwrapped and textured the pots and pans in a day and spent another day working on the broken bridge. The reason it took so long was that I first of all made the bridge, but then I needed to spend a lot of time making it look believably broken, it involved a lot of back and forth between 3ds max and unreal, but I like the outcome

This week I also designed and built the rabbit’s house. We decided that we didn’t have time to create a ‘going through the rabbit’s house’ section, so we made it a background piece and had Alice’s giant arms coming out of the windows. I wanted it to look more cottage like, I made a bold statement with the Duchess’ house, it was very grand and town like, I wanted the rabbit’s house to contrast that.

I think I pulled of the cottage look well, I gave the house a round door much like a rabbit hole and I gave it a thatched roof to make it seem more cottage like. I tried to be economical with the textures by getting it to share some of the same texture space that the Duchess’ house was using for the wood beams, the walls and the cobblestone.

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